Roblox get player from character4/13/2024 (The checkForStep function gets called every frame using RunService. Roblox provides a default human character for all games but you can use any model you want for player characters For this game the player will pilot a ship made out of basic parts Creating Player Ships All characters require a HumanoidRootPart to function as a character The HumanoidRootPart is used to move characters around the world. Local distFromFeet = (collision.Position - /2) - THIS IS WHERE I AM HAVING PROBLEMS, ITS NOT FINISHEDĬollision:ApplyImpulse(velocity*100*globalDelta) Local wallParts = workspace:GetPartsInPart(collider:FindFirstChild("WallCheck"), ovParams) Avoid using Instance:GetPropert圜hangedSignal() on this property. Local stepParts = workspace:GetPartsInPart(collider:FindFirstChild("StepCheck"), ovParams) Use the Player.CharacterAdded event to detect when a player's character properly loads, and the Player.CharacterRemoving event to detect when the character is about to despawn. ![]() Heres the code that detects that: function checkForStep() So basically whenever the blue collider detects a wall and if that wall does not collide with the wall collider then the controler considers that as a step, therefore it should teleport the player upwoards to compensate. ![]() The ground detection collision is just for jumping, it does nothing here.
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